Posts Tagged ‘iphone apps’

Free apps dominate Android Market, but at what cost?

September 7th, 2010

Jason Akeny

Android keeps growing, and so does the number of free applications in Google’s Android Market–free apps now make up 60 percent of the digital storefront’s inventory, up 3 percent since May, according to new data issued by app store analytics firm Distimo. By comparison, Microsoft’s Windows Marketplace for Mobile boasts the smallest percentage of free apps at 22 percent, with free apps making up 26 percent of both Apple’s (NASDAQ:AAPL) App Store for the iPad and Research In Motion’s (NASDAQ:RIMM) BlackBerry App World. Distimo offers multiple theories to explain the scarcity of premium Android apps: For one, developers in only nine countries are presently able to distribute paid applications via Android Market–moreover, paid apps are available in only 14 of the 46 countries that Android Market serves. Distimo adds that consumers must register for a Google Checkout account in order to download paid applications, except in locations where operator billing is available.

The challenges inherent in distributing and selling premium applications via Android Market have no doubt slowed developer interest in the platform. But Bloomberg reports that with consumer interest in Android exploding, an increasing number of developers are writing apps for the OS anyway, confident a major payday looms in the future. PopCap Games, creator of titles like Bejeweled and Plants vs. Zombies, plans to introduce its first Android games later this year: “Even though we are not making any money on Android right now, we have pretty high hopes for it,” PopCap’s director of mobile business development Andrew Stein said. “There’s really no reason why users shouldn’t consume and buy content to the same extent on an Android phone as they are on an iPhone.”

Even so, developer frustration with Android is at an all-time high–in recent weeks, a series of prominent developers have publicly vented their problems with the platform. The most scathing comments originated via mobile software engineer Joe Hewitt, the developer responsible for social networking giant Facebook’s wildly popular application: “Android tools are horrendous, OS is hideous, but the absence of big brother telling me what to do gives it a slight edge,” he recently wrote on Twitter. Hewitt’s previous tweets include comments like “The more I work with Android the more it reminds me of Windows… as in, it’s really flexible, agnostic, and developer-friendly, but also really sloppily designed,” “Android fragmentation will hopefully stabilize within 2 years, and if not, at least people upgrade phones much more often than computers” and “Once a day or so it hits me that I am writing Java, and I cry a little.”

eBay Mobile product manager David Beach is a bit more complimentary, writing on his blog that “Creating an open source mobile platform was one of the smarter things Google has done. It’s too bad that they haven’t done that great of a job doing it. Android has succeeded despite Google. In fact it’s safe to say that Android is successful for one primary reason. The iPhone is only available on AT&T. If the iPhone was on Verizon a year ago, Android would be nowhere near as popular. But since this has yet to happen, Android has become a huge market that isn’t going away.” Beach concedes that it’s time for iPhone developers to begin writing for Android as well, but adds a number of caveats, among them the absence of human interface guidelines, a surplus of OS versions and handset models and Android Market’s clunky consumer experience. “There are some good things,” Beach adds. “Don’t get me wrong. In fact over the past nine months, I’ve sort of fallen in love with Android and all its quirks. It’s a tough love, but love nonetheless.”

Last but not least, Digital Chocolate founder Trip Hawkins pinpoints arguably the most significant reason why Android Market is so short on premium applications: Google’s commitment to allowing consumers to return a downloaded app within 24 hours for a full refund. Calling the refund policy “senseless and lazy,” Hawkins writes “When so many other things on the app store are already free and everything else is free for 24 hours, why would anyone pay for a game? Google defends this policy because they don’t want to police the store. I could understand this if Google were a new startup with a small staff incurring startup losses. But we are talking about Google! If Apple and others can pay attention to what is in their app store, surely Google can also do so. Google has ignored this problem and may remain in denial until 2011, when the widening deficit in their app quality compared with Facebook and Apple should finally motivate them to fix the problem.” It’s your move, Google. -Jason

By Jason Ankeny

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Mobile Apps: Verizon makes BlackBerry Tour Push-to-talk “free for life” for anyone who acts quick

September 7th, 2010

Almost exactly one month ago, Verizon added Push-to-talk support to the BlackBerry Tour! Hurray! Unfortunately, it cost $5 extra a month. Un-hurray.

It looks like Verizon might be having a bit of trouble getting people to sign up — or, at least, they want to kickstart the number of people using it. They just dropped the price down to an always-welcome amount: free. But you’ve gotta act (somewhat) fast.

In an e-mail sent to Tour owners today, Verizon says that they’re making Push-to-talk “Free for life” (in other words, as long as you keep up your contract) for all BlackBerry Tour owners that add the option by June 30th. So what happens after that? Will Verizon have a big enough Tour push-to-talk users in place to be able to sell the feature to newcomers, or will they just keep it free? It’s anyone’s guess at this point — but if I was a Tour owner, I wouldn’t risk waiting to find out.

[Via CrackBerry]


By Greg Kumparak

Originally posted 2010-05-01 04:11:24.

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Google to streamline its privacy policies

September 7th, 2010

Google vows to simplify its policies and terms of service in an effort to make it easier for consumers to understand what kind of information they’re sharing. Article

By Jason Ankeny

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Rhomobile rolls out Rhodes 2.1, enhances iPhone 4 support

September 7th, 2010

Platform provider Rhomobile introduced version 2.1 of its Rhodes open source mobile application development framework, promising a series of user interface enhancements for enterprise and industrial app developers including barcode reading and signature capture as well as iPhone 4 enhancements like improved support for running in multitasked environments. Rhomobile launched Rhodes 1.0 in March 2009, touting a framework to rapidly build HTML-based native apps spanning all major smartphone operating systems–apps created via Rhodes work with synchronized local data and leverage device capabilities such as GPS, PIM contacts and camera.

Rhomobile also announced an extension of its RhoSync 2.0 scalable mobile sync server to Objective C developers. “We will be providing support for JavaScript clients as well soon, which will allow RhoSync to be used from any app on any smartphone whether or not that app was written with Rhodes (using JavaScript support in the browser components),” writes Rhomobile CEO Adam Blum on the firm’s blog.

For more on Rhodes 2.1:
- read this Rhomobile Blog entry

By Jason Ankeny

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RIM acquires Documents to Go developer DataViz

September 7th, 2010

Research In Motion (NASDAQ:RIMM) has reportedly acquired DataViz, developers of the popular Documents to Go productivity application–the deal is said to be valued at $50 million in cash. Crackberry.com first noted the deal, citing confirmation from multiple sources and adding that multiple DataViz execs have now updated their LinkedIn profiles to reflect their new status as RIM employees. Documents to Go enables users to remotely edit, create and view Word and Excel files via smartphones including BlackBerry, iOS, Android and Windows Mobile devices. Crackberry.com adds that DataViz scrapped plans for a long-in-the-works webOS version of the application last week, fueling speculation that all of its non-BlackBerry solutions may be discontinued in the months ahead.

The DataViz deal heralds the second significant RIM acquisition in a matter of weeks: Late last month, the device maker scooped up mobile software platform provider Cellmania, a move designed to bolster its BlackBerry App World storefront. Cellmania confirmed the deal on its website, stating “Our team has joined RIM’s global organization and will continue to bring our expertise in application storefront development to the BlackBerry platform.” Cellmania adds it will continue to support its current client base–its integrated mFinder solution promises mobile operators an end-to-end delivery and ecosystem platform encompassing digital rights management, subscription billing and content management. Cellmania also provides over 200,000 content items optimized for more than 200 handset models.

For more on the RIM/DataViz deal:
- read this Crackberry.com article

Related articles:
Research In Motion
acquires app store developer Cellmania
BlackBerry App World
expands application pricing options
RIM rolls out revamped BlackBerry App World  
BlackBerry App World makeover adds carrier billing

By Jason Ankeny

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